Social Games: The
Monetization Factor
By Amy Vale
When it comes to social networks like Facebook and
Twitter, mobile traffic is growing by leaps and bounds. Recently, Facebook put
out some big numbers indicating its mobile users jumped from 83 million in
March 2012 to 102 million in June 2012. According to comScore,
time spent on Facebook’s mobile site and apps per month (441 minutes) has
finally surpassed usage of its classic website (3991 minutes) – for Americans
who use both Facebook interfaces. When you look at these stats, the potential
for gaming developers to generate revenue from apps on Facebook is tremendous. But
not all social games monetize the same.
There are 3 R’s that gaming developers should keep in
mind - Reach, Retention and Revenue. Each of these should be taken into serious
consideration when developers are looking to monetize their social games.
Reach
How many people does your social game have the potential
to reach across all channels, including gameplays, Facebook and Twitter? It’s
millions and millions. And those millions will translate to a large amount of
revenue, if your app strategy is executed well.
Retention
Once people download and play your game, are they coming
back 10 times, 20 times and on a consistent basis? Are they inviting other
friends on their social networks to play too? It’s not enough to get a user to
your app; you have to create a rich, wholly immersive user experience that will
make them return repeatedly, enjoy the experience and, best of all, encourage
their fellow mobile-centric friends to download and play the game.
Revenue
What are you doing to generate revenue? In-app purchases
in the form of virtual currency or tokens can be an effective way to generate
revenue while still complementing the overall user experience. For example,
tokens can be used as a form of reward or incentive to move to the next level
of a game.
There are now several people that start playing different social games and the best source of social games is Facebook.
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