By Amy Vale
In an increasingly mobile-first world, apps rule. Apps
deliver content to users in a way that’s fast, engaging and relevant to what
matters to them. Apps allow users to be “always on, always connected.” Noah Elkin of
eMarketer said it best:
“Consumer response in terms of adoption and use of apps is a testament to their
importance within the marketing ecosystem and the central role they can play
when it comes to ongoing engagement.” For developers, the app’s ability to
deliver engaging, useful and relevant content instantly directly impacts their
monetization strategy. Knowing the monetization opportunities that lie within
appvertising, we can’t help but ask that question: Are iOS or Android apps
better suited for monetization?
According to Nielsen, US Android and iOS app users spent
101 billion minutes per month with their apps in March 2012, more than double
the amount from a year earlier. Clearly, there are benefits to developing apps
on both platforms. Here are a few things developers should keep in mind to
monetize their iOS and Android apps.
Design for
optimization.
Apple’s release of the iPhone 5 this year offered up many
new improvements to the design, functionality and experience of the device.
Among these many improvements, the screen size is about 4 inches larger than
previous models, putting it in direct competition with Android screens which
can be as big as 4.8 inches. What this means for apps that were developed for
the smaller screens of older iPhone models will require some form of recoding
and redesign to accommodate the pixel resolution and aspect ratio of the new
iPhone 5.
The ad-supported
model works.
A recent study by
CambridgeUniversity found that 73 percent of apps in the Android marketplace were
free, and of those, 80 percent relied on advertising as their main business
model. The study goes on to reveal that free applications are far more popular
in terms of downloads. Only 0.2 percent of paid apps get more than 10,000
downloads, compared to 20 percent of free apps having 10,000 or more downloads.
Repurpose existing
and archived content.
One of the key benefits of smartphones and tablets is the
ease, speed and immediacy with which media content can be delivered to users.
This is especially true for news, music, video and entertainment-related apps
where content plays an integral role in user engagement, CTRs, downloads, video
plays and, of course, sales. By offering live recordings from music artists or
even archived issues of newspapers as in-app purchases, developers can
effectively monetize their apps.
Communicate the value
of in-app purchases (and upgrades).
In-app purchases are one of the most attractive ways to
monetize apps on both the iOS and Android platform. But one big mistake that’s
often made by developers is not communicating the value of in-app purchases
(and upgrades) to users. Leaving users in the dark will only hinder your
opportunity to generate revenue from an app. Do whatever you can to communicate
and encourage users to make in-app purchases and offer upgrades that will
enhance their overall user experience.
Upsell at the
right time.
We’ve seen this time and time again with many gaming
apps. As with any form of advertising, upselling at the right time is crucial to ensure you attract and retain users who
will become loyal. The more loyal these users become with an app, the more
likely they’ll be to click on an ad within the app or purchase a virtual token,
especially if it gives them a competitive advantage or advance to the next
level of the game.